And guess that is the magic attacks, so the 250 magic defense, surely a few levels (WonderKing Powerleveling) more likely to die little more because the cooling time is short, and now the best of equipment is the boss out of the material to do so before now did not open pvp, plus this true, and Invincible is not added, just a waste of points, another boss fight useless, even though 4 boss fight is not invincible but can be stunning free.
Boss faint skills can be ignored and finally transfer the skills to
take their hands two weapons (WonderKing
Gold) attack power increase (novice skills,
enhanced version of) the expense of defense, increase attack. After
260 seconds to fill up 16% of attacks within a 10% reduction in
cooling time of 210 seconds seemingly defense was screaming on the
inside, can monster roar faint, feel to be increased and also the
last group of offensive skill in the 225% increase attack twice,
cooling time 7 2 seconds to switch the order of plus points and 8?
192,020 first added to the cooling time of 9 seconds a few levels
because forgot the duration of 19 and 20 is more than 20 seconds so
it save 2 skill points.
2 turn 10 before the skill is a skill in WonderKing point of consumption,
after consumption of 10 plus two skills had no bad comments, was
not going to increase, or the last increase this skill today added
two points, feeling general, attacks are not very high, hit the
monster the monster will be about the first two third-grade 118%
114% increase over the thus estimated at about 220%, and group
attack skills that compared it to similar attack, but only one
attack Therefore, also the last to be increased when the first
80-plus or plus points. 3 did not turn out because we do not know
two points in the end the number of skills transfer, if the two
turn to fill up all the skills to go to 133, they still do not add
to the first




